fix(minecraft-bungeecord) how-to (#4146)
* fix(minecraft-bungeecord) more docs + fix internal rcon port. * set RCON_PORT to target port * fix some doc syntax * how-to.md * fix doc syntax * set RCON_PORT to rcon port * update how-to * changes * fix pre-commit Co-authored-by: Stavros Kois <47820033+stavros-k@users.noreply.github.com> Co-authored-by: Stavros kois <s.kois@outlook.com>
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apiVersion: v2
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kubeVersion: ">=1.16.0-0"
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name: minecraft-bungeecord
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version: 0.0.28
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version: 0.0.29
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appVersion: "2022.4.1"
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description: A Spigot BungeeCord server.
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type: application
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# How To
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The following sections are just _examples_ and may not represent best practices or all use cases.
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The only tested servers were Spigot Based variants by PaperMC, Paper version **1.19.2**, the latest current MC version.
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A MC limbo instance was also tested but only works with Bungeecord/Waterfall, but needs some work to manually set it up.
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## Bungeecord / WaterFall
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Spigot compatible server(s) need to be set **offline** by unchecking **Enable/Disable Online Mode** in minecraft-java instance(s).
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Then modify a single value in **/data/spigot.yml** in each server:
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```yaml
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bungeecord: true
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```
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Then in this file(assuming its paper) **/config/paper-global.yml**:
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```yaml
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bungee-cord:
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online-mode: true
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```
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This is a sample **config.yml** that you can create in the **/config** dir.
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```yaml
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connection_throttle: 4000
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connection_throttle_limit: 3
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timeout: 30000
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permissions:
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default:
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- bungeecord.command.server
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- bungeecord.command.list
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admin:
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- bungeecord.command.alert
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- bungeecord.command.end
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- bungeecord.command.ip
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- bungeecord.command.reload
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network_compression_threshold: 256
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servers:
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lobby:
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motd: "&1My Lobby MC"
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address: MY_PRIVATE_IP:25566 # Set this as your local IP, NOT 0.0.0.0 or cluster URL.
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restricted: false
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survival:
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motd: "&1My Survival MC"
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address: MY_PRIVATE_IP:25567 # Set this as your local IP, NOT 0.0.0.0 or cluster URL.
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restricted: false
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creative:
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motd: "&1My Creative MC"
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address: MY_PRIVATE_IP:25568 # Set this as your local IP, NOT 0.0.0.0 or cluster URL.
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restricted: false
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player_limit: -1
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prevent_proxy_connections: false
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server_connect_timeout: 5000
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remote_ping_timeout: 5000
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forge_support: false
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remote_ping_cache: -1
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log_commands: false
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log_pings: true
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ip_forward: true # needs to be true
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disabled_commands:
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- disabledcommandhere
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groups:
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md_5:
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- admin
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listeners:
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- host: 0.0.0.0:25577 # leave this as `0.0.0.0:25577`
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query_port: 25577 # leave port as is.
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motd: "&1Another Bungee server" # change this to whatever you like
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max_players: 2
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force_default_server: false
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tab_size: 60
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forced_hosts:
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pvp.md-5.net: pvp
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tab_list: GLOBAL_PING
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bind_local_address: true # should be kept true
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ping_passthrough: false
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query_enabled: false
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proxy_protocol: false
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priorities:
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- lobby
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- survival
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- creative
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online_mode: true # needs to true
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```
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## Velocity
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Here's a sample of a **velocity.toml** that you can place in **/config** dir.
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You can create a file called **secrets** in **/config** dir and apply the name to this value like so -> **forwarding-secret-file = "./secret"**.
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The contents of the secret file:
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```text
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MyForwardingSecret
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```
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For every MC (Spigot) instance you want proxied by Velocity, you need to make sure **bungeecord** in **/data/spigot.yml** is set to:
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```yaml
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bungeecord: false
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```
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Then in this file(assuming you are running paper) **/config/paper-global.yml**:
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```yaml
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bungee-cord:
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online-mode: false # needs to be `false`.
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# ....
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velocity:
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enabled: true
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online-mode: true
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secret: MySuperSecretFromConfig # the actual value and NOT the name of the file.
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```
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```toml
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# Config version. Do not change this
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config-version = "2.5"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577" # leave alone, dont change.
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "	add3A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 420
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# Should the proxy enforce the new public key security standard? By default, this is on.
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force-key-authentication = true
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# If client's ISP/AS sent from this proxy is different from the one from Mojang's
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# authentication server, the player is kicked. This disallows some VPN and proxy
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# connections but is a weak form of protection.
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prevent-client-proxy-connections = false
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting
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# from the proxy and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
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# if you run servers using Minecraft 1.12 or lower.
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# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
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# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "modern"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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forwarding-secret-file = "./secret"
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# Announce whether or not your server supports Forge. If you run a modded server, we
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# suggest turning this on.
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#
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# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
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# instead for a nicer display in the server list.
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announce-forge = false
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# If enabled (default is false) and the proxy is in online mode, Velocity will kick
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# any existing player who is online if a duplicate connection attempt is made.
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kick-existing-players = false
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# Should Velocity pass server list ping requests to a backend server?
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# Available options:
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# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png
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# will determine the initial server list ping response.
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# - "mods": Passes only the mod list from your backend server into the response.
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# The first server in your try list (or forced host) with a mod list will be
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# used. If no backend servers can be contacted, Velocity won't display any
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# mod information.
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# - "description": Uses the description and mod list from the backend server. The first
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# server in the try (or forced host) list that responds is used for the
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# description and mod list.
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# - "all": Uses the backend server's response as the proxy response. The Velocity
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# configuration is used if no servers could be contacted.
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ping-passthrough = "DISABLED"
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# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
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enable-player-address-logging = true
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "MY_PRIVATE_IP:25566"
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survival = "MY_PRIVATE_IP:25567"
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creative = "MY_PRIVATE_IP:25568"
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# In what order we should try servers when a player logs in or is kicked from aserver.
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try = [
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"lobby"
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]
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[forced-hosts]
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# Configure your forced hosts here.
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"lobby.mydomain.com" = [
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"lobby"
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]
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"survival.mydomain.com" = [
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"survival"
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]
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"creative.mydomain.com" = [
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"creative"
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]
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[advanced]
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# How large a Minecraft packet has to be before we compress it. Setting this to zero will
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# compress all packets, and setting it to -1 will disable compression entirely.
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compression-threshold = 256
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# How much compression should be done (from 0-9). The default is -1, which uses the
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# default level of 6.
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compression-level = -1
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# How fast (in milliseconds) are clients allowed to connect after the last connection? By
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# default, this is three seconds. Disable this by setting this to 0.
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login-ratelimit = 3000
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# Specify a custom timeout for connection timeouts here. The default is five seconds.
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connection-timeout = 5000
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# Specify a read timeout for connections here. The default is 30 seconds.
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read-timeout = 30000
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# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
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# don't enable it.
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haproxy-protocol = false
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# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
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tcp-fast-open = true # any issues, set 'false'.
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# Enables BungeeCord plugin messaging channel support on Velocity.
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bungee-plugin-message-channel = true
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# Shows ping requests to the proxy from clients.
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show-ping-requests = false
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# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
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# loses connection to the server without an explicit disconnect message by attempting to fall the
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# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
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# can disable this setting to use the BungeeCord behavior.
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failover-on-unexpected-server-disconnect = true
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# Declares the proxy commands to 1.13+ clients.
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announce-proxy-commands = true
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# Enables the logging of commands
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log-command-executions = false
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# Enables logging of player connections when connecting to the proxy, switching servers
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# and disconnecting from the proxy.
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log-player-connections = true
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[query]
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# Whether to enable responding to GameSpy 4 query responses or not.
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enabled = false
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# If query is enabled, on what port should the query protocol listen on?
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port = 25577 # DONT CHANGE THIS PORT.
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# This is the map name that is reported to the query services.
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map = "Velocity"
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# Whether plugins should be shown in query response by default or not
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show-plugins = false
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```
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:::info
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There's currently a known issue with **limbo server** when attemptng to connect to a **1.19.2** velocity proxy server and using **player-info-forwarding-mode = "modern"**. You can track the current issue here [issue 50](https://github.com/LOOHP/Limbo/issues/50).
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Bungeecord/waterfall are _not_ affected.
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Sources:
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- [bungeecord | waterfall config.yml](https://www.spigotmc.org/wiki/bungeecord-configuration-guide/)
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- [velocity.toml](https://github.com/PaperMC/Velocity/blob/dev/3.0.0/proxy/src/main/resources/default-velocity.toml)
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:::
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