image: repository: ich777/steamcmd tag: sonsoftheforest@sha256:2a933c905f800ffeb8dfa93e529805e2161b907dd789e326a088adf1022780de pullPolicy: IfNotPresent securityContext: container: runAsNonRoot: false readOnlyRootFilesystem: false runAsUser: 0 runAsGroup: 0 service: main: ports: main: protocol: udp port: 8766 query: enabled: true ports: query: enabled: true protocol: udp port: 27016 sync: enabled: true ports: sync: enabled: true protocol: udp port: 9700 sonsoftheforest: game: id: "2465200" user: "" password: "" validate: false params: [] server: IpAddress: "0.0.0.0" GamePort: "{{ .Values.service.main.ports.main.port }}" QueryPort: "{{ .Values.service.query.ports.query.port }}" BlobSyncPort: "{{ .Values.service.sync.ports.sync.port }}" ServerName: "Sons Of The Forest Docker Server" MaxPlayers: 8 Password: "" LanOnly: false # integer, equal to or greater than 1 SaveSlot: 1 # new, continue SaveMode: "continue" # peaceful, normal, hard, hardsurvival, custom GameMode: "normal" SaveInterval: 600 IdleDayCycleSpeed: "0.0" IdleTargetFramerate: 5 ActiveTargetFramerate: 60 LogFilesEnabled: false TimestampLogFilenames: true TimestampLogEntries: true SkipNetworkAccessibilityTest: false GameSettings: Gameplay.TreeRegrowth: true Structure.Damage: true CustomGameModeSettings: # Multiplayer GameSetting.Multiplayer.Cheats: false # Vail GameSetting.Vail.EnemySpawn: true # low, normal, high GameSetting.Vail.EnemyHealth: "normal" # low, normal, high GameSetting.Vail.EnemyDamage: "normal" # low, normal, high GameSetting.Vail.EnemyArmour: "normal" # low, normal, high GameSetting.Vail.EnemyAggression: "normal" # low, normal, high GameSetting.Vail.AnimalSpawnRate: "normal" # Environment # spring, summer, autumn, winter GameSetting.Environment.StartingSeason: "Summer" # short, default, long, realistic GameSetting.Environment.SeasonLength: "default" # short, default, long, realistic GameSetting.Environment.DayLength: "default" # low, default, high GameSetting.Environment.PrecipitationFrequency: "default" # not a dupe key. Structure.Damage: true # Survival # normal, hard GameSetting.Survival.ConsumableEffects: "normal" # off, normal, hard GameSetting.Survival.PlayerStatsDamage: "off" # off, normal, hard GameSetting.Survival.ColdPenalties: "off" GameSetting.Survival.ReducedFoodInContainers: false GameSetting.Survival.SingleUssonsoftheforestntainers: false workload: main: podSpec: containers: main: probes: liveness: enabled: false readiness: enabled: false startup: enabled: false env: GAME_PORT: "{{ .Values.service.main.ports.main.port }}" STEAMCMD_DIR: "{{ .Values.persistence.steamcmd.mountPath }}" SERVER_DIR: "{{ .Values.persistence.serverfiles.mountPath }}" GAME_ID: "{{ .Values.sonsoftheforest.game.id }}" USERNAME: "{{ .Values.sonsoftheforest.game.user }}" PASSWRD: "{{ .Values.sonsoftheforest.game.password }}" GAME_PARAMS: '{{ join " " .Values.sonsoftheforest.game.params }}' VALIDATE: "{{ .Values.sonsoftheforest.game.validate }}" persistence: steamcmd: enabled: true mountPath: /serverdata/steamcmd serverfiles: enabled: true mountPath: /serverdata/serverfiles dedicatedserver-dscfg: enabled: true type: configmap objectName: sonsoftheforest-dscfg targetSelector: main: main: mountPath: /serverdata/serverfiles/userdata/dedicatedserver.cfg subPath: dedicatedserver.cfg readOnly: true portal: open: enabled: false