TrueChartsClone/charts/stable/sonsoftheforest/questions.yaml

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# Include{groups}
portals: {}
questions:
# Include{global}
# Include{workload}
# Include{workloadDeployment}
# Include{replicas1}
# Include{podSpec}
# Include{containerMain}
# Include{containerBasic}
# Include{containerAdvanced}
# Include{containerConfig}
# Include{podOptions}
- variable: sonsoftheforest
group: App Configuration
label: Sons of the Forest
schema:
additional_attrs: true
type: dict
attrs:
- variable: game
label: Game Configuration
schema:
additional_attrs: true
type: dict
attrs:
- variable: id
label: Game Id
description: The ID of the container to download at start up.
schema:
type: string
required: true
default: "2465200"
- variable: user
label: Steam User
description: Leave blank for anonymous login.
schema:
type: string
default: ""
- variable: password
label: Steam Password
description: Leave blank for anonymous login.
schema:
type: string
default: ""
- variable: validate
label: Validate
description: Validates the game data.
schema:
type: boolean
default: true
- variable: params
label: Game Params
schema:
type: list
default: []
required: true
items:
- variable: param
label: Param
schema:
type: string
required: true
default: ""
- variable: server
label: Game Server Configuration
schema:
additional_attrs: true
type: dict
attrs:
- variable: ServerName
label: Server Name
description: Name of the server visible in the server list, and in the Steam contacts.
schema:
type: string
required: true
default: "Sons Of The Forest Docker Server"
- variable: MaxPlayers
label: Max Players
description: The maximum number of players allowed simultaneously on the server.
schema:
type: int
required: true
default: 8
min: 1
- variable: Password
label: Password
description: Adds a password to make your server “private”. Upon connection, this password will be requested before the client can proceed.
schema:
type: string
private: true
default: ""
- variable: LanOnly
label: Lan Only
description: Allows or restricts the server visibility to LAN only.
schema:
type: boolean
default: false
- variable: SaveSlot
label: Save Slot
description: When creating a new save, this number will be the id of the save.
schema:
type: int
required: true
default: 1
min: 1
- variable: SaveMode
label: Save Mode
description: Game save initialization mode.
schema:
type: string
required: true
default: "Continue"
enum:
- value: Continue
description: Continue
- value: New
description: New
- variable: GameMode
label: Game Mode
description: Sets the difficulty game mode when creating a new save.
schema:
type: string
required: true
default: "normal"
enum:
- value: peaceful
description: Peaceful
- value: normal
description: Normal
- value: hard
description: Hard
- value: hardsurvival
description: Hard Survival
- value: custom
description: Custom
- variable: SaveInterval
label: Save Interval
description: How often the game server automatically saves the game to SaveSlot, in seconds.
schema:
type: int
required: true
default: 600
- variable: IdleDayCycleSpeed
label: Idle Day Cycle Speed
description: A multiplier to how quickly the time passes compared to normal gameplay when the server is considered idle (no player connected).
schema:
type: string
required: true
default: "0.0"
- variable: IdleTargetFramerate
label: Idle Target Framerate
description: Target framerate of the server when its considered idle (no player connected).
schema:
type: int
required: true
default: 5
- variable: ActiveTargetFramerate
label: Active Target Framerate
description: Target framerate of the server when its NOT considered idle (one or more player connected).
schema:
type: int
required: true
default: 60
- variable: LogFilesEnabled
label: Log Files Enabled
description: Defines if the logs will be written to files.
schema:
type: boolean
default: false
- variable: TimestampLogFilenames
label: Timestamp Log Filenames
description: Enabled log files timestamping.
schema:
type: boolean
default: true
- variable: TimestampLogEntries
label: Timestamp Log Entries
description: Enables each log entry written to file to be timestamped.
schema:
type: boolean
default: true
- variable: SkipNetworkAccessibilityTest
label: Skip Network Accessibility Test
description: Opt-out of network accessibility self tests.
schema:
type: boolean
default: false
- variable: GameSettings
label: Game Settings
schema:
additional_attrs: true
type: dict
attrs:
- variable: Gameplay.TreeRegrowth
label: Tree Regrowth
description: Enable automatic tree regrowth, triggered when sleeping.
schema:
type: boolean
default: true
- variable: Structure.Damage
label: Structure Damage
description: Allow buildings to be damaged.
schema:
type: boolean
default: true
- variable: CustomGameModeSettings
label: Custom GameMode Settings
description: These parameters are ignored if the Game Mode is not “custom”.
schema:
additional_attrs: true
type: dict
attrs:
- variable: GameSetting.Multiplayer.Cheats
label: Cheats
description: Allows cheats on the server.
schema:
type: boolean
default: false
- variable: GameSetting.Vail.EnemySpawn
label: Enemy Spawn
description: Enable enemies spawning.
schema:
type: boolean
default: true
- variable: GameSetting.Vail.EnemyHealth
label: Enemy Health
description: Adjust enemy starting health.
schema:
type: string
required: true
default: "normal"
enum:
- value: low
description: Low
- value: normal
description: Normal
- value: high
description: High
- variable: GameSetting.Vail.EnemyDamage
label: Enemy Damage
description: Adjust damage enemies can do.
schema:
type: string
required: true
default: "normal"
enum:
- value: low
description: Low
- value: normal
description: Normal
- value: high
description: High
- variable: GameSetting.Vail.EnemyArmour
label: Enemy Armour
description: Adjust enemies armor strength.
schema:
type: string
required: true
default: "normal"
enum:
- value: low
description: Low
- value: normal
description: Normal
- value: high
description: High
- variable: GameSetting.Vail.EnemyAggression
label: Enemy Aggression
description: Adjust enemy aggression level.
schema:
type: string
required: true
default: "normal"
enum:
- value: low
description: Low
- value: normal
description: Normal
- value: high
description: High
- variable: GameSetting.Vail.AnimalSpawnRate
label: Animal Spawn Rate
description: Adjust animal spawn rate.
schema:
type: string
required: true
default: "normal"
enum:
- value: low
description: Low
- value: normal
description: Normal
- value: high
description: High
- variable: GameSetting.Environment.StartingSeason
label: Starting Season
description: Set environmental starting season.
schema:
type: string
required: true
default: "summer"
enum:
- value: spring
description: Spring
- value: summer
description: Summer
- value: autumn
description: Autumn
- value: winter
description: Winter
- variable: GameSetting.Environment.SeasonLength
label: Season Length
description: Adjust season length.
schema:
type: string
required: true
default: "default"
enum:
- value: short
description: Short
- value: default
description: Default
- value: long
description: Long
- value: realistic
description: Realistic
- variable: GameSetting.Environment.DayLength
label: Day Length
description: Adjust day length.
schema:
type: string
required: true
default: "default"
enum:
- value: short
description: Short
- value: default
description: Default
- value: long
description: Long
- value: realistic
description: Realistic
- variable: GameSetting.Environment.PrecipitationFrequency
label: Precipitation Frequency
description: Adjust the frequency of rain and snow.
schema:
type: string
required: true
default: "default"
enum:
- value: low
description: Low
- value: default
description: Default
- value: high
description: High
- variable: Structure.Damage
label: Structure Damage
description: Allow buildings to be damaged.
schema:
type: boolean
default: true
- variable: GameSetting.Survival.ConsumableEffects
label: Consumable Effects
description: Enable damage taken when low hydration and low fullness.
schema:
type: string
required: true
default: "hard"
enum:
- value: normal
description: normal
- value: hard
description: Hard
- variable: GameSetting.Survival.PlayerStatsDamage
label: PlayerStat Damage
description: Enable damage from each bad or rotten food and drink.
schema:
type: string
required: true
default: "off"
enum:
- value: "off"
description: "Off"
- value: normal
description: normal
- value: hard
description: Hard
- variable: GameSetting.Survival.ColdPenalties
label: Cold Penalties
description: Adjusts the severity that cold will affect health and stamina regeneration.
schema:
type: string
required: true
default: "off"
enum:
- value: "off"
description: "Off"
- value: normal
description: normal
- value: hard
description: Hard
- variable: GameSetting.Survival.ReducedFoodInContainers
label: Reduced Food In Containers
description: Reduces the amount of food found in containers.
schema:
type: boolean
default: false
- variable: GameSetting.Survival.SingleUseContainers
label: Single Use Containers
description: Containers can only be opened once.
schema:
type: boolean
default: false
# Include{serviceRoot}
- variable: main
label: Main Service
description: The Primary service on which the healthcheck runs, often the webUI
schema:
additional_attrs: true
type: dict
attrs:
# Include{serviceSelectorLoadBalancer}
# Include{serviceSelectorExtras}
- variable: main
label: Main Service Port Configuration
schema:
additional_attrs: true
type: dict
attrs:
- variable: port
label: Port
description: This port exposes the container port on the service
schema:
type: int
default: 8766
required: true
- variable: query
label: Query service
description: Query Service Port Configuration
schema:
additional_attrs: true
type: dict
attrs:
# Include{serviceSelectorLoadBalancer}
# Include{serviceSelectorExtras}
- variable: query
label: Query Service Port Configuration
schema:
additional_attrs: true
type: dict
attrs:
- variable: port
label: Port
description: This port exposes the container port on the service
schema:
type: int
default: 27016
required: true
- variable: sync
label: Sync service
description: Sync Service Port Configuration
schema:
additional_attrs: true
type: dict
attrs:
# Include{serviceSelectorLoadBalancer}
# Include{serviceSelectorExtras}
- variable: sync
label: Sync Service Port Configuration
schema:
additional_attrs: true
type: dict
attrs:
- variable: port
label: Port
description: This port exposes the container port on the service
schema:
type: int
default: 9700
required: true
# Include{serviceExpertRoot}
# Include{serviceExpert}
# Include{serviceList}
# Include{persistenceRoot}
- variable: steamcmd
label: App SteamCMD Storage
description: Stores the Application SteamCMD.
schema:
additional_attrs: true
type: dict
attrs:
# Include{persistenceBasic}
- variable: serverfiles
label: App Server Files Storage
description: Stores the Application Server Files.
schema:
additional_attrs: true
type: dict
attrs:
# Include{persistenceBasic}
# Include{persistenceList}
# Include{securityContextRoot}
- variable: runAsUser
label: "runAsUser"
description: "The UserID of the user running the application"
schema:
type: int
default: 0
- variable: runAsGroup
label: "runAsGroup"
description: "The groupID of the user running the application"
schema:
type: int
default: 0
# Include{securityContextContainer}
# Include{securityContextAdvanced}
# Include{securityContextPod}
- variable: fsGroup
label: "fsGroup"
description: "The group that should own ALL storage."
schema:
type: int
default: 568
# Include{resources}
# Include{advanced}
# Include{addons}
# Include{codeserver}
# Include{netshoot}
# Include{vpn}
# Include{documentation}