TrueChartsClone/charts/stable/sonsoftheforest/values.yaml

146 lines
4.0 KiB
YAML

image:
repository: ich777/steamcmd
tag: sonsoftheforest@sha256:8b7590087f32f15265c35a32227c123d695b1cff14132c5fb27b62da93aa51f5
pullPolicy: IfNotPresent
securityContext:
container:
runAsNonRoot: false
readOnlyRootFilesystem: false
runAsUser: 0
runAsGroup: 0
service:
main:
ports:
main:
protocol: udp
port: 8766
query:
enabled: true
ports:
query:
enabled: true
protocol: udp
port: 27016
sync:
enabled: true
ports:
sync:
enabled: true
protocol: udp
port: 9700
sonsoftheforest:
game:
id: "2465200"
user: ""
password: ""
validate: false
params: []
server:
IpAddress: "0.0.0.0"
GamePort: "{{ .Values.service.main.ports.main.port }}"
QueryPort: "{{ .Values.service.query.ports.query.port }}"
BlobSyncPort: "{{ .Values.service.sync.ports.sync.port }}"
ServerName: "Sons Of The Forest Docker Server"
MaxPlayers: 8
Password: ""
LanOnly: false
# integer, equal to or greater than 1
SaveSlot: 1
# new, continue
SaveMode: "continue"
# peaceful, normal, hard, hardsurvival, custom
GameMode: "normal"
SaveInterval: 600
IdleDayCycleSpeed: "0.0"
IdleTargetFramerate: 5
ActiveTargetFramerate: 60
LogFilesEnabled: false
TimestampLogFilenames: true
TimestampLogEntries: true
SkipNetworkAccessibilityTest: false
GameSettings:
Gameplay.TreeRegrowth: true
Structure.Damage: true
CustomGameModeSettings:
# Multiplayer
GameSetting.Multiplayer.Cheats: false
# Vail
GameSetting.Vail.EnemySpawn: true
# low, normal, high
GameSetting.Vail.EnemyHealth: "normal"
# low, normal, high
GameSetting.Vail.EnemyDamage: "normal"
# low, normal, high
GameSetting.Vail.EnemyArmour: "normal"
# low, normal, high
GameSetting.Vail.EnemyAggression: "normal"
# low, normal, high
GameSetting.Vail.AnimalSpawnRate: "normal"
# Environment
# spring, summer, autumn, winter
GameSetting.Environment.StartingSeason: "Summer"
# short, default, long, realistic
GameSetting.Environment.SeasonLength: "default"
# short, default, long, realistic
GameSetting.Environment.DayLength: "default"
# low, default, high
GameSetting.Environment.PrecipitationFrequency: "default"
# not a dupe key.
Structure.Damage: true
# Survival
# normal, hard
GameSetting.Survival.ConsumableEffects: "normal"
# off, normal, hard
GameSetting.Survival.PlayerStatsDamage: "off"
# off, normal, hard
GameSetting.Survival.ColdPenalties: "off"
GameSetting.Survival.ReducedFoodInContainers: false
GameSetting.Survival.SingleUssonsoftheforestntainers: false
workload:
main:
podSpec:
containers:
main:
probes:
liveness:
enabled: false
readiness:
enabled: false
startup:
enabled: false
env:
GAME_PORT: "{{ .Values.service.main.ports.main.port }}"
STEAMCMD_DIR: "{{ .Values.persistence.steamcmd.mountPath }}"
SERVER_DIR: "{{ .Values.persistence.serverfiles.mountPath }}"
GAME_ID: "{{ .Values.sonsoftheforest.game.id }}"
USERNAME: "{{ .Values.sonsoftheforest.game.user }}"
PASSWRD: "{{ .Values.sonsoftheforest.game.password }}"
GAME_PARAMS: '{{ join " " .Values.sonsoftheforest.game.params }}'
VALIDATE: "{{ .Values.sonsoftheforest.game.validate }}"
persistence:
steamcmd:
enabled: true
mountPath: /serverdata/steamcmd
serverfiles:
enabled: true
mountPath: /serverdata/serverfiles
dedicatedserver-dscfg:
enabled: true
type: configmap
objectName: sonsoftheforest-dscfg
targetSelector:
main:
main:
mountPath: /serverdata/serverfiles/userdata/dedicatedserver.cfg
subPath: dedicatedserver.cfg
readOnly: true
portal:
open:
enabled: false