540 lines
21 KiB
YAML
540 lines
21 KiB
YAML
# Include{groups}
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portals: {}
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questions:
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# Include{global}
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# Include{workload}
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# Include{workloadDeployment}
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# Include{replicas1}
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# Include{podSpec}
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# Include{containerMain}
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# Include{containerBasic}
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# Include{containerAdvanced}
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# Include{containerConfig}
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# Include{podOptions}
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- variable: sonsoftheforest
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group: App Configuration
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label: Sons of the Forest
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: game
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label: Game Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: id
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label: Game Id
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description: The ID of the container to download at start up.
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schema:
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type: string
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required: true
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default: "2465200"
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- variable: user
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label: Steam User
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description: Leave blank for anonymous login.
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schema:
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type: string
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default: ""
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- variable: password
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label: Steam Password
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description: Leave blank for anonymous login.
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schema:
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type: string
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default: ""
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- variable: validate
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label: Validate
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description: Validates the game data.
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schema:
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type: boolean
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default: true
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- variable: params
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label: Game Params
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schema:
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type: list
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default: []
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required: true
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items:
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- variable: param
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label: Param
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schema:
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type: string
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required: true
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default: ""
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- variable: server
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label: Game Server Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: ServerName
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label: Server Name
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description: Name of the server visible in the server list, and in the Steam contacts.
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schema:
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type: string
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required: true
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default: "Sons Of The Forest Docker Server"
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- variable: MaxPlayers
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label: Max Players
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description: The maximum number of players allowed simultaneously on the server.
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schema:
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type: int
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required: true
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default: 8
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min: 1
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- variable: Password
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label: Password
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description: Adds a password to make your server “private”. Upon connection, this password will be requested before the client can proceed.
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schema:
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type: string
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private: true
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default: ""
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- variable: LanOnly
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label: Lan Only
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description: Allows or restricts the server visibility to LAN only.
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schema:
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type: boolean
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default: false
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- variable: SaveSlot
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label: Save Slot
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description: When creating a new save, this number will be the id of the save.
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schema:
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type: int
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required: true
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default: 1
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min: 1
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- variable: SaveMode
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label: Save Mode
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description: Game save initialization mode.
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schema:
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type: string
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required: true
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default: "Continue"
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enum:
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- value: Continue
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description: Continue
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- value: New
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description: New
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- variable: GameMode
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label: Game Mode
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description: Sets the difficulty game mode when creating a new save.
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schema:
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type: string
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required: true
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default: "normal"
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enum:
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- value: peaceful
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description: Peaceful
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- value: normal
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description: Normal
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- value: hard
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description: Hard
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- value: hardsurvival
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description: Hard Survival
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- value: custom
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description: Custom
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- variable: SaveInterval
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label: Save Interval
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description: How often the game server automatically saves the game to SaveSlot, in seconds.
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schema:
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type: int
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required: true
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default: 600
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- variable: IdleDayCycleSpeed
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label: Idle Day Cycle Speed
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description: A multiplier to how quickly the time passes compared to normal gameplay when the server is considered idle (no player connected).
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schema:
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type: string
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required: true
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default: "0.0"
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- variable: IdleTargetFramerate
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label: Idle Target Framerate
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description: Target framerate of the server when it’s considered idle (no player connected).
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schema:
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type: int
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required: true
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default: 5
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- variable: ActiveTargetFramerate
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label: Active Target Framerate
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description: Target framerate of the server when it’s NOT considered idle (one or more player connected).
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schema:
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type: int
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required: true
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default: 60
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- variable: LogFilesEnabled
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label: Log Files Enabled
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description: Defines if the logs will be written to files.
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schema:
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type: boolean
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default: false
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- variable: TimestampLogFilenames
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label: Timestamp Log Filenames
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description: Enabled log files timestamping.
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schema:
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type: boolean
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default: true
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- variable: TimestampLogEntries
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label: Timestamp Log Entries
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description: Enables each log entry written to file to be timestamped.
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schema:
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type: boolean
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default: true
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- variable: SkipNetworkAccessibilityTest
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label: Skip Network Accessibility Test
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description: Opt-out of network accessibility self tests.
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schema:
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type: boolean
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default: false
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- variable: GameSettings
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label: Game Settings
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: Gameplay.TreeRegrowth
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label: Tree Regrowth
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description: Enable automatic tree regrowth, triggered when sleeping.
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schema:
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type: boolean
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default: true
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- variable: Structure.Damage
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label: Structure Damage
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description: Allow buildings to be damaged.
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schema:
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type: boolean
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default: true
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- variable: CustomGameModeSettings
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label: Custom GameMode Settings
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description: These parameters are ignored if the Game Mode is not “custom”.
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: GameSetting.Multiplayer.Cheats
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label: Cheats
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description: Allows cheats on the server.
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schema:
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type: boolean
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default: false
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- variable: GameSetting.Vail.EnemySpawn
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label: Enemy Spawn
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description: Enable enemies spawning.
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schema:
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type: boolean
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default: true
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- variable: GameSetting.Vail.EnemyHealth
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label: Enemy Health
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description: Adjust enemy starting health.
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schema:
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type: string
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required: true
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default: "normal"
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enum:
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- value: low
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description: Low
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- value: normal
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description: Normal
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- value: high
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description: High
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- variable: GameSetting.Vail.EnemyDamage
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label: Enemy Damage
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description: Adjust damage enemies can do.
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schema:
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type: string
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required: true
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default: "normal"
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enum:
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- value: low
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description: Low
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- value: normal
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description: Normal
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- value: high
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description: High
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- variable: GameSetting.Vail.EnemyArmour
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label: Enemy Armour
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description: Adjust enemies armor strength.
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schema:
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type: string
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required: true
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default: "normal"
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enum:
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- value: low
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description: Low
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- value: normal
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description: Normal
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- value: high
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description: High
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- variable: GameSetting.Vail.EnemyAggression
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label: Enemy Aggression
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description: Adjust enemy aggression level.
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schema:
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type: string
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required: true
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default: "normal"
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enum:
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- value: low
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description: Low
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- value: normal
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description: Normal
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- value: high
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description: High
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- variable: GameSetting.Vail.AnimalSpawnRate
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label: Animal Spawn Rate
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description: Adjust animal spawn rate.
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schema:
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type: string
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required: true
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default: "normal"
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enum:
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- value: low
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description: Low
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- value: normal
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description: Normal
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- value: high
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description: High
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- variable: GameSetting.Environment.StartingSeason
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label: Starting Season
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description: Set environmental starting season.
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schema:
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type: string
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required: true
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default: "summer"
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enum:
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- value: spring
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description: Spring
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- value: summer
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description: Summer
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- value: autumn
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description: Autumn
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- value: winter
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description: Winter
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- variable: GameSetting.Environment.SeasonLength
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label: Season Length
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description: Adjust season length.
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schema:
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type: string
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required: true
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default: "default"
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enum:
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- value: short
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description: Short
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- value: default
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description: Default
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- value: long
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description: Long
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- value: realistic
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description: Realistic
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- variable: GameSetting.Environment.DayLength
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label: Day Length
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description: Adjust day length.
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schema:
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type: string
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required: true
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default: "default"
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enum:
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- value: short
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description: Short
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- value: default
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description: Default
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- value: long
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description: Long
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- value: realistic
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description: Realistic
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- variable: GameSetting.Environment.PrecipitationFrequency
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label: Precipitation Frequency
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description: Adjust the frequency of rain and snow.
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schema:
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type: string
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required: true
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default: "default"
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enum:
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- value: low
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description: Low
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- value: default
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description: Default
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- value: high
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description: High
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- variable: Structure.Damage
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label: Structure Damage
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description: Allow buildings to be damaged.
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schema:
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type: boolean
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default: true
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- variable: GameSetting.Survival.ConsumableEffects
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label: Consumable Effects
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description: Enable damage taken when low hydration and low fullness.
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schema:
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type: string
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required: true
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default: "hard"
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enum:
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- value: normal
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description: normal
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- value: hard
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description: Hard
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- variable: GameSetting.Survival.PlayerStatsDamage
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label: PlayerStat Damage
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description: Enable damage from each bad or rotten food and drink.
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schema:
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type: string
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required: true
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default: "off"
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enum:
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- value: "off"
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description: "Off"
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- value: normal
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description: normal
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- value: hard
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description: Hard
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- variable: GameSetting.Survival.ColdPenalties
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label: Cold Penalties
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description: Adjusts the severity that cold will affect health and stamina regeneration.
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schema:
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type: string
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required: true
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default: "off"
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enum:
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- value: "off"
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description: "Off"
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- value: normal
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description: normal
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- value: hard
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description: Hard
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- variable: GameSetting.Survival.ReducedFoodInContainers
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label: Reduced Food In Containers
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description: Reduces the amount of food found in containers.
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schema:
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type: boolean
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default: false
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- variable: GameSetting.Survival.SingleUseContainers
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label: Single Use Containers
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description: Containers can only be opened once.
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schema:
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type: boolean
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default: false
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# Include{serviceRoot}
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- variable: main
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label: Main Service
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description: The Primary service on which the healthcheck runs, often the webUI
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schema:
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additional_attrs: true
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type: dict
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attrs:
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# Include{serviceSelectorLoadBalancer}
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# Include{serviceSelectorExtras}
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- variable: main
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label: Main Service Port Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: port
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label: Port
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description: This port exposes the container port on the service
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schema:
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type: int
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default: 8766
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required: true
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- variable: query
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label: Query service
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description: Query Service Port Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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# Include{serviceSelectorLoadBalancer}
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# Include{serviceSelectorExtras}
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- variable: query
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label: Query Service Port Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: port
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label: Port
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description: This port exposes the container port on the service
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schema:
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type: int
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default: 27016
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required: true
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- variable: sync
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label: Sync service
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description: Sync Service Port Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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# Include{serviceSelectorLoadBalancer}
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# Include{serviceSelectorExtras}
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- variable: sync
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label: Sync Service Port Configuration
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schema:
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additional_attrs: true
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type: dict
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attrs:
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- variable: port
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label: Port
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description: This port exposes the container port on the service
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schema:
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type: int
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default: 9700
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required: true
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# Include{serviceExpertRoot}
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# Include{serviceExpert}
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# Include{serviceList}
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# Include{persistenceRoot}
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- variable: steamcmd
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label: App SteamCMD Storage
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description: Stores the Application SteamCMD.
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schema:
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additional_attrs: true
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type: dict
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attrs:
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# Include{persistenceBasic}
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- variable: serverfiles
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label: App Server Files Storage
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description: Stores the Application Server Files.
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schema:
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additional_attrs: true
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type: dict
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attrs:
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# Include{persistenceBasic}
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# Include{persistenceList}
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# Include{securityContextRoot}
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- variable: runAsUser
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label: "runAsUser"
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description: "The UserID of the user running the application"
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schema:
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type: int
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default: 0
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- variable: runAsGroup
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label: "runAsGroup"
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description: "The groupID of the user running the application"
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schema:
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type: int
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default: 0
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# Include{securityContextContainer}
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# Include{securityContextAdvanced}
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# Include{securityContextPod}
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- variable: fsGroup
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label: "fsGroup"
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description: "The group that should own ALL storage."
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schema:
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type: int
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default: 568
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# Include{resources}
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# Include{advanced}
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# Include{addons}
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# Include{codeserver}
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# Include{netshoot}
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# Include{vpn}
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# Include{documentation}
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