SP — 3 微调
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@ -58,6 +58,9 @@ function listPoints(qrcode, params) {
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}
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if (ctn && qrcode.isDark(x + 1, y) && qrcode.isDark(x + 1, y + 2) && qrcode.isDark(x, y + 1) && qrcode.isDark(x + 2, y + 1)) {
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g1.push(<circle key={id++} cx={x + 1 + 0.5} cy={y + 1 + 0.5} r={1} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.33,0.6)} />)
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if (qrcode.isDark(x + 1, y + 1)) {
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g1.push(<circle r={0.5 * rand(0.5,1)} key={id++} fill={otherColor} cx={x + 1 + 0.5} cy={y + 1 + 0.5}/>)
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}
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available[x + 1][y] = false;
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available[x][y + 1] = false;
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available[x + 2][y + 1] = false;
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@ -82,24 +85,24 @@ function listPoints(qrcode, params) {
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}
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if (available[x][y] && y < nCount - 1) {
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if (qrcode.isDark(x, y) && qrcode.isDark(x, y + 1)) {
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pointList.push(<circle key={id++} cx={x + 0.5} cy={y + 1} r={0.5 * rand(0.9,1.1)} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.4,0.5)} />)
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pointList.push(<circle key={id++} cx={x + 0.5} cy={y + 1} r={0.5 * rand(0.95,1.05)} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.36,0.4)} />)
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available[x][y] = false;
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available[x][y + 1] = false;
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}
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}
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if (available[x][y] && x < nCount - 1) {
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if (qrcode.isDark(x, y) && qrcode.isDark(x + 1, y)) {
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pointList.push(<circle key={id++} cx={x + 1} cy={y + 0.5} r={0.5 * rand(0.9,1.1)} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.36,0.5)} />)
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pointList.push(<circle key={id++} cx={x + 1} cy={y + 0.5} r={0.5 * rand(0.95,1.05)} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.36,0.4)} />)
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available[x][y] = false;
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available[x + 1][y] = false;
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}
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}
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if (available[x][y]) {
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if (qrcode.isDark(x, y)) {
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pointList.push(<circle r={0.5 * rand(0.33,0.9)} key={id++} fill={otherColor} cx={x + 0.5} cy={y + 0.5}/>)
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pointList.push(<circle r={0.5 * rand(0.5,1)} key={id++} fill={otherColor} cx={x + 0.5} cy={y + 0.5}/>)
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} else if (typeTable[x][y] === QRPointType.DATA) {
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if (rand(0,1) > 0.8) {
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g2.push(<circle r={0.5 * rand(0.7,1.3)} key={id++} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.15,0.33)} cx={x + 0.5} cy={y + 0.5}/>)
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if (rand(0,1) > 0.85) {
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g2.push(<circle r={0.5 * rand(0.85,1.3)} key={id++} fill="#FFFFFF" stroke={otherColor} strokeWidth={rand(0.15,0.33)} cx={x + 0.5} cy={y + 0.5}/>)
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}
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}
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}
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