调整样式介绍
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@ -94,5 +94,5 @@ const Renderer25D = createRenderer({
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export default Renderer25D
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export default Renderer25D
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Renderer25D.detail = (
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Renderer25D.detail = (
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<div>通向三维的半路。可能有一点点难以识别。</div>
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<div>通向三维的半路。可能有一点点难以识别</div>
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@ -232,13 +232,13 @@ export const RendererRandRound = createRenderer({
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});
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});
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RendererRect.detail = (
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RendererRect.detail = (
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<div>最基本的二维码,也有有趣的玩法。</div>
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<div>最基本的二维码,也有有趣的玩法</div>
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RendererRound.detail = (
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RendererRound.detail = (
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<div>大厂喜欢的玩法,非常适合在中间放置 Logo。</div>
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<div>大厂喜欢的样式,非常适合在中间放置 Logo</div>
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RendererRandRound.detail = (
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RendererRandRound.detail = (
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<div>随机圆点,混乱与秩序。</div>
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<div>随机圆点,混乱与秩序</div>
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@ -196,7 +196,7 @@ const RenderDSJ = createRenderer({
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})
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})
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RenderDSJ.detail = (
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RenderDSJ.detail = (
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<div>复刻了 DSJ 的 <LinkTrace href="https://qrbtf.com/img/dsj.jpg" rel="noopener noreferrer" target="_blank">手工作品</LinkTrace>,向时代致敬!</div>
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<div>复刻了 DSJ 的 <LinkTrace href="https://qrbtf.com/img/dsj.jpg" rel="noopener noreferrer" target="_blank">手工作品</LinkTrace>,向时代致敬</div>
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export default RenderDSJ
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export default RenderDSJ
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@ -235,9 +235,9 @@ export const RendererFuncB= createRenderer({
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});
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});
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RendererFuncA.detail = (
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RendererFuncA.detail = (
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<div>点干扰。</div>
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<div>点干扰</div>
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RendererFuncB.detail = (
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RendererFuncB.detail = (
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<div>线干扰。</div>
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<div>线干扰</div>
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@ -161,5 +161,5 @@ const RendererImage = createRenderer({
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export default RendererImage
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export default RendererImage
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RendererImage.detail = (
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RendererImage.detail = (
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<div>加了背景图,试试看还能扫描吗?</div>
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<div>加了背景图,试试看还能扫描吗</div>
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@ -227,5 +227,5 @@ export const RendererLine= createRenderer({
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});
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});
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RendererLine.detail = (
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RendererLine.detail = (
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<div>连连看。可选方向。</div>
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<div>连连看,可选方向</div>
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@ -50,5 +50,5 @@ const RendererRandRect = createRenderer({
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export default RendererRandRect
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export default RendererRandRect
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RendererRandRect.detail = (
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RendererRandRect.detail = (
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<div>有一点点骚的配色,很适合你。</div>
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<div>有一点点骚的配色,很适合你</div>
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);
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@ -189,5 +189,5 @@ export default RendererResImage
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RendererResImage.detail = (
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RendererResImage.detail = (
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<div>满满科技感的重采样二值化像素点阵,有点东西。</div>
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<div>满满科技感的重采样二值化像素点阵,有点东西</div>
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);
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);
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