146 lines
4.0 KiB
YAML
146 lines
4.0 KiB
YAML
image:
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repository: ich777/steamcmd
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tag: sonsoftheforest@sha256:2a933c905f800ffeb8dfa93e529805e2161b907dd789e326a088adf1022780de
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pullPolicy: IfNotPresent
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securityContext:
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container:
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runAsNonRoot: false
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readOnlyRootFilesystem: false
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runAsUser: 0
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runAsGroup: 0
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service:
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main:
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ports:
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main:
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protocol: udp
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port: 8766
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query:
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enabled: true
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ports:
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query:
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enabled: true
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protocol: udp
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port: 27016
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sync:
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enabled: true
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ports:
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sync:
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enabled: true
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protocol: udp
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port: 9700
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sonsoftheforest:
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game:
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id: "2465200"
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user: ""
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password: ""
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validate: false
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params: []
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server:
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IpAddress: "0.0.0.0"
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GamePort: "{{ .Values.service.main.ports.main.port }}"
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QueryPort: "{{ .Values.service.query.ports.query.port }}"
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BlobSyncPort: "{{ .Values.service.sync.ports.sync.port }}"
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ServerName: "Sons Of The Forest Docker Server"
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MaxPlayers: 8
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Password: ""
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LanOnly: false
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# integer, equal to or greater than 1
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SaveSlot: 1
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# new, continue
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SaveMode: "continue"
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# peaceful, normal, hard, hardsurvival, custom
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GameMode: "normal"
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SaveInterval: 600
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IdleDayCycleSpeed: "0.0"
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IdleTargetFramerate: 5
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ActiveTargetFramerate: 60
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LogFilesEnabled: false
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TimestampLogFilenames: true
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TimestampLogEntries: true
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SkipNetworkAccessibilityTest: false
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GameSettings:
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Gameplay.TreeRegrowth: true
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Structure.Damage: true
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CustomGameModeSettings:
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# Multiplayer
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GameSetting.Multiplayer.Cheats: false
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# Vail
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GameSetting.Vail.EnemySpawn: true
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# low, normal, high
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GameSetting.Vail.EnemyHealth: "normal"
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# low, normal, high
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GameSetting.Vail.EnemyDamage: "normal"
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# low, normal, high
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GameSetting.Vail.EnemyArmour: "normal"
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# low, normal, high
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GameSetting.Vail.EnemyAggression: "normal"
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# low, normal, high
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GameSetting.Vail.AnimalSpawnRate: "normal"
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# Environment
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# spring, summer, autumn, winter
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GameSetting.Environment.StartingSeason: "Summer"
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# short, default, long, realistic
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GameSetting.Environment.SeasonLength: "default"
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# short, default, long, realistic
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GameSetting.Environment.DayLength: "default"
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# low, default, high
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GameSetting.Environment.PrecipitationFrequency: "default"
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# not a dupe key.
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Structure.Damage: true
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# Survival
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# normal, hard
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GameSetting.Survival.ConsumableEffects: "normal"
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# off, normal, hard
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GameSetting.Survival.PlayerStatsDamage: "off"
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# off, normal, hard
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GameSetting.Survival.ColdPenalties: "off"
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GameSetting.Survival.ReducedFoodInContainers: false
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GameSetting.Survival.SingleUssonsoftheforestntainers: false
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workload:
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main:
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podSpec:
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containers:
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main:
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probes:
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liveness:
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enabled: false
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readiness:
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enabled: false
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startup:
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enabled: false
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env:
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GAME_PORT: "{{ .Values.service.main.ports.main.port }}"
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STEAMCMD_DIR: "{{ .Values.persistence.steamcmd.mountPath }}"
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SERVER_DIR: "{{ .Values.persistence.serverfiles.mountPath }}"
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GAME_ID: "{{ .Values.sonsoftheforest.game.id }}"
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USERNAME: "{{ .Values.sonsoftheforest.game.user }}"
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PASSWRD: "{{ .Values.sonsoftheforest.game.password }}"
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GAME_PARAMS: '{{ join " " .Values.sonsoftheforest.game.params }}'
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VALIDATE: "{{ .Values.sonsoftheforest.game.validate }}"
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persistence:
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steamcmd:
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enabled: true
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mountPath: /serverdata/steamcmd
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serverfiles:
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enabled: true
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mountPath: /serverdata/serverfiles
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dedicatedserver-dscfg:
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enabled: true
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type: configmap
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objectName: sonsoftheforest-dscfg
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targetSelector:
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main:
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main:
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mountPath: /serverdata/serverfiles/userdata/dedicatedserver.cfg
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subPath: dedicatedserver.cfg
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readOnly: true
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portal:
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open:
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enabled: false
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