TrueChartsClone/charts/stable/minecraft-bungeecord/docs/How-To.md

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How To

The following sections are just examples and may not represent best practices or all use cases. The only tested servers were Spigot Based variants by PaperMC, Paper version 1.19.2, the latest current MC version.

Bungeecord / WaterFall

Spigot compatible server(s) need to be set offline by unchecking Enable/Disable Online Mode in minecraft-java instance(s).

Then modify a single value in /data/spigot.yml in each server:

bungeecord: true

Then in this file(assuming its paper) /config/paper-global.yml:

bungee-cord:
  online-mode: true

This is a sample config.yml that you can create in the /config dir.

connection_throttle: 4000
connection_throttle_limit: 3
timeout: 30000
permissions:
  default:
    - bungeecord.command.server
    - bungeecord.command.list
  admin:
    - bungeecord.command.alert
    - bungeecord.command.end
    - bungeecord.command.ip
    - bungeecord.command.reload
network_compression_threshold: 256
servers:
  lobby:
    motd: "&1My Lobby MC"
    address: MY_PRIVATE_IP:25566 # Set this as your local IP, or cluster URL `minecraft-java.ix-minecraft-java.svc.cluster.local`
    restricted: false
player_limit: -1
prevent_proxy_connections: false
server_connect_timeout: 5000
remote_ping_timeout: 5000
forge_support: false
remote_ping_cache: -1
log_commands: false
log_pings: true
ip_forward: true # needs to be true
disabled_commands:
  - disabledcommandhere
groups:
  md_5:
    - admin
listeners:
  - host: 0.0.0.0:25577 # leave this as `0.0.0.0:25577`
    query_port: 25577 # leave port as is.
    motd: "&1Another Bungee server" # change this to whatever you like
    max_players: 2
    force_default_server: false
    tab_size: 60
    forced_hosts:
      pvp.md-5.net: pvp
    tab_list: GLOBAL_PING
    bind_local_address: true # should be kept true
    ping_passthrough: false
    query_enabled: false
    proxy_protocol: false
    priorities:
      - lobby
      - survival
      - creative
online_mode: true # needs to true

Velocity

Create a file called secrets in /config dir and apply the name to this value like so -> forwarding-secret-file = "secret".

The contents of the secret file:

MyForwardingSecret

For every MC (Spigot) instance you want proxied by Velocity, you need to make sure bungeecord in /data/spigot.yml is set to:

bungeecord: false

Then in this file(assuming you are running paper) /config/paper-global.yml:

bungee-cord:
    online-mode: false # needs to be `false`.
    # ....
    velocity:
    enabled: true
    online-mode: true
    secret: MyForwardingSecret # the actual value and NOT the name of the file.

Here's a sample of a velocity.toml that you can place in /config dir.

# Config version. Do not change this
config-version = "2.5"

# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577" # leave alone, dont change.

# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Legacy color codes and JSON are accepted.
motd = "&#09add3A Velocity Server"

# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 420

# Should we authenticate players with Mojang? By default, this is on.
online-mode = true

# Should the proxy enforce the new public key security standard? By default, this is on.
force-key-authentication = true

# If client's ISP/AS sent from this proxy is different from the one from Mojang's
# authentication server, the player is kicked. This disallows some VPN and proxy
# connections but is a weak form of protection.
prevent-client-proxy-connections = false

# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none":        No forwarding will be done. All players will appear to be connecting
#                  from the proxy and will have offline-mode UUIDs.
# - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
#                  if you run servers using Minecraft 1.12 or lower.
# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
#                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
#                  unable to implement network level firewalling (on a shared host).
# - "modern":      Forward player IPs and UUIDs as part of the login process using
#                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "modern"

# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
# The file is expected to be UTF-8 encoded and not empty.
forwarding-secret-file = "secret"

# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
#
# If your network runs one modpack consistently, consider using ping-passthrough = "mods"
# instead for a nicer display in the server list.
announce-forge = false

# If enabled (default is false) and the proxy is in online mode, Velocity will kick
# any existing player who is online if a duplicate connection attempt is made.
kick-existing-players = false

# Should Velocity pass server list ping requests to a backend server?
# Available options:
# - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png
#                  will determine the initial server list ping response.
# - "mods":        Passes only the mod list from your backend server into the response.
#                  The first server in your try list (or forced host) with a mod list will be
#                  used. If no backend servers can be contacted, Velocity won't display any
#                  mod information.
# - "description": Uses the description and mod list from the backend server. The first
#                  server in the try (or forced host) list that responds is used for the
#                  description and mod list.
# - "all":         Uses the backend server's response as the proxy response. The Velocity
#                  configuration is used if no servers could be contacted.
ping-passthrough = "DISABLED"

# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
enable-player-address-logging = true

[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "MY_PRIVATE_IP:25566" #  cluster urls do work too -> `minecraft-java.ix-minecraft-java.svc.cluster.local`

# In what order we should try servers when a player logs in or is kicked from aserver.
try = [
    "lobby"
]

[forced-hosts]
# Configure your forced hosts here.
"lobby.mydomain.com" = [
    "lobby"
]

[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256

# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1

# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000

# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000

# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000

# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
# don't enable it.
haproxy-protocol = false

# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
tcp-fast-open = true # any issues, set 'false'.

# Enables BungeeCord plugin messaging channel support on Velocity.
bungee-plugin-message-channel = true

# Shows ping requests to the proxy from clients.
show-ping-requests = false

# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
# loses connection to the server without an explicit disconnect message by attempting to fall the
# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
# can disable this setting to use the BungeeCord behavior.
failover-on-unexpected-server-disconnect = true

# Declares the proxy commands to 1.13+ clients.
announce-proxy-commands = true

# Enables the logging of commands
log-command-executions = false

# Enables logging of player connections when connecting to the proxy, switching servers
# and disconnecting from the proxy.
log-player-connections = true

[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false

# If query is enabled, on what port should the query protocol listen on?
port = 25577 # DONT CHANGE THIS PORT.

# This is the map name that is reported to the query services.
map = "Velocity"

# Whether plugins should be shown in query response by default or not
show-plugins = false

:::info

There's currently a known issue with limbo server when attemptng to connect to a 1.19.2 velocity proxy server and using player-info-forwarding-mode = "modern". You can track the current issue here issue 50.

Bungeecord/waterfall are not affected.

Sources:

:::